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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Creating a fire and smoke shader

In this recipe, we are going to see one of the most exciting effects we can obtain in Cycles—a fire and smoke simulation effect:

Creating a fire and smoke shader

The fire and smoke shader as it appears in the final rendering when assigned to the Suzanne mesh

Getting ready

Start Blender and open the 9931OS_09_fire_smoke_start.blend file, where there is the Suzanne_unwrapped object leaning on a Plane and surrounded by five small Cubes, a Spot lamp, the Camera, and a medium-intensity World with a Sky Texture.

  1. Go to the Render window, and under the Sampling subpanel, set the Preview samples to 50 and the Render samples to 100. Then go to the Dimensions ...

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