Book description
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit!
This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture.
Provides an overview of the most popular game platforms and shows how to design games for each
Contains the basic principles of game design that will help promote growth and potential to generate revenue
Includes interviews with top independent game developers who reveal their success secrets
Offers an analysis of future trends that can open (or close) opportunities for game designers
Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.
Table of contents
- Cover
-
Part I: Overview
- Chapter 1: Market Overview: iOS, Facebook, and the Web
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Chapter 2: iOS versus Facebook versus the Web: What’s the Right Platform?
- Reviewing What Works and What Doesn’t on iOS
- What Works Best on iOS
- What Doesn’t Work on iOS
- Reviewing What Works and What Doesn’t in Facebook Games
- What Works Best on Facebook
- What Doesn’t Work on Facebook
- Reviewing What Works and What Doesn’t in Web Games
- What Works Best in Web Games
- What Doesn’t Work in Web Games
- Summary
-
Part II: Facebook
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Chapter 3: Facebook Games: The Users, the Money, and the Major Players
- Understanding Who Plays Facebook Games and Who Pays for Them
- Identifying Facebook’s Big Three in Games and Three of Its Rising Stars
- Getting to Know the Playing Field: The Genres Likely to Go Big, Do Well, or Stay Small
- Understanding the Anatomy of a Successful Facebook Game
- Finding Out Where the Money’s Made in Facebook Games
- Pitching Publishers: Who Buys/Publishes Indie Games and Why
- Summary
- Chapter 4: Facebook Game Design: Basic Principles for Growth and Revenue
- Chapter 5: Facebook Design Lessons from KIXEYE and 5th Planet Games
- Chapter 6: Future Trends and Opportunities for Facebook Games
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Chapter 3: Facebook Games: The Users, the Money, and the Major Players
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Part III: The Web
- Chapter 7: Deep Dive into Web Gaming: Who Plays, Who Pays
- Chapter 8: Web Game Design: Basic Principles for Growth and Revenue
- Chapter 9: Web Game Developer Profiles: Kingdom of Loathing, Nitrome, and Desktop Tower Defense
-
Chapter 10: Future Trends and Opportunities for Web Gaming
- Advertising-Based Payments and Secondary Markets
- As HTML5 Rises, Does Flash Have a Future?
- The Rise of Hard-Core on the Web
- Twitter: A Blue Ocean of Opportunity on the Web
- Google+ and Chrome: A Secondary Market Worth Watching, Especially in South America
- Asynchronous Multimedia Sharing Integrated into Games
- The Continued Growth of Web-Based App Stores
- The Rise of Indie Development Funds
- Summary
- Part IV: iOS
-
Part V: Funding Your Game
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Chapter 15: Is Your Game Ready to Get VC or Crowdfunding?
- Weighing the Promises and Perils of Financing Your Game through VCs or Crowdfunding
- Understanding How to Sell VCs on Your Game, Part I: Nabeel Hyatt, Spark Capital
- Understanding How to Sell VCs on Your Game, Part II: Jeremy Liew, Lightspeed Venture Partners
- Understanding Best Practices of Crowdfunded Games, Part I: Overview and General Advice
- Understanding Best Practices of Crowdfunded Games, Part II: Advice from Adrian Hon, Developer of ZOMBIES RUN!
- Summary
-
Chapter 15: Is Your Game Ready to Get VC or Crowdfunding?
- Part VI: Game Design Documents and Final Thoughts
-
Part VII: Appendixes
-
Appendix A: Resources for Designers
- Where to Go Next: My Blog and Contact Info
- How to Contact the Venture Capitalists Interviewed in This Book
- Game Industry Analysts and Other Online Resources
- Remote Game Developer Resources
- Facebook Game Resources: Analytics
- Facebook Game Resources: Publishers
- Web Game Resources: Publishers
- Web Game Resources: Monetization
- iOS Game Resources: Analytics
- iOS Resources: Publishers
- iOS Game Resources: Chinese Distribution
- Using Prototype Sketches, Storyboards, and Art as Design References
-
Appendix B: Design Principles
- Best Reasons to Develop Low-Budget/Indie Games for iOS, Facebook, and the Web
- Games That Do Best on iOS
- Games That Do Best on Facebook
- Games That Do Best on the Web
- Facebook: Games That Will Do Well in the Near Future
- Facebook: How to Determine a New Game Is Probably Successful
- Facebook: How Many Paying Players Can You Expect?
- Facebook: How to Find an Audience and Grow Your Game
- Facebook Game Design Principles
- Facebook Monetization Principles
- Facebook Game Design Lessons from KIXEYE’s Paul Preece
- Facebook Game Design Lessons from 5th Planet’s Robert Winkler
- Features You Should Consider in Future Facebook Games
- Web Games: Who Will Pay to Play Your Game?
- Web Games: How Low-Budget/Indie Developers Can Make More Money
- Web Game Design Advice from the Jay Is Games Editorial Staff
- Web Game Design Principles to Attract an Audience
- Web Game Deployment Principles to Maintain an Audience—and Encourage Them to Pay
- Web Game Design Lessons from Developers with KIXEYE, Nitrome, and Kingdom of Loathing
- Future Trends Web Game Designers Should Watch for and Take Advantage Of
- iOS Games: How Large the Market Is and How Much You Can Expect to Make from It
- iOS Games: How to Find Players and Get Them to Pay
- iOS Games: Design Principles for the Platform
- iOS Games: Design Principles Through Analytics
- iOS Games: Design Principles for Monetizing Goods
- iOS Game Design Lessons from Tiger Style’s Randy Smith and Impending’s Phill Ryu
- Future iOS Trends Game Designers Should Watch For
- What Venture Capitalists Nabeel Hyatt and Jeremy Liew Look for in a Game Project
- How to Pitch Your Game Project on Kickstarter
- Appendix C: Glossary of Terms and Acronyms
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Appendix A: Resources for Designers
- About the Author
- Acknowledgments
- Introduction
Product information
- Title: Game Design Secrets
- Author(s):
- Release date: October 2012
- Publisher(s): Wiley
- ISBN: 9781118337745
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