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Box2D for Flash Games
book

Box2D for Flash Games

by Emanuele Feronato
November 2012
Beginner to intermediate content levelBeginner to intermediate
166 pages
3h 18m
English

Overview

Discover the potential of physics-based games with "Box2D for Flash Games". This book provides a hands-on journey to building Flash games using the powerful Box2D library, covering everything from creating basic physics bodies to managing collisions and adding physics-driven interactions.

What this Book will help me do

  • Master the use of Box2D to create realistic game physics.
  • Learn to manage collisions and physics forces effectively.
  • Gain expertise in constructing vehicles with joints and motors.
  • Understand how to integrate game assets with physics bodies.
  • Build strategic features like shooting mechanics and destructible objects.

Author(s)

The team behind "Box2D for Flash Games" consists of experienced game developers with a deep understanding of Flash and physics engines. They have crafted this book to share their expertise in an accessible format, enabling developers of all levels to embrace physics simulation.

Who is it for?

This book is ideal for ActionScript 3 developers who want to expand their skills into the realm of physics-based game development. Whether you have prior experience in game programming or are new to the concept of physics engines, this practical guide will meet your needs and exceed your expectations.

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Publisher Resources

ISBN: 9781849519625Other